The success of massively multiplayer games coined “heroinware,” such as Everquest, Diablo II, and World of Warcraft has come at a price for players. It is not uncommon to hear of a gamer who is so addicted that he has lost his girlfriend, job, or wife. The addictive trap stems from endless quests for status and power. Each goal brings along a new goal and one feels as if they’ve wasted their time if they do not complete the next task, a phenomenon called sunken cost. Simply deleting you character is generally not enough to stop the addictive behavior. Because of the ease of buying another game and creating a new character this act is similar to throwing away a pack of cigarettes as a method of smoking cessation. Most individuals who have arrived at this page know they have a problem and have tried to do something about it without success. Controlling the amount of time spent gaming is much more difficult than most people realize, and most people who try to manage this behavior fail.
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"No man is free who cannot command himself."